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TDF & PCM 23: Features

Context :

Made several maps and some tech

Genre :

Stealth and Infiltration

Target :

Mid and Hardcore gamers

Support :

PC / Xbox Series / PlayStation 5

Skills : Level Design, Scripting, Patrol Design

On Styx : Blades of Greed i was a Level Designer, in charge of Level Building, Blocking Design, Scripting, Patrol Design and Balancing.

 

- I build several levels from various references with gabarits
- I made somes retakes on maps in different stages
- I scripted various in game events (puzzles, dialgoue system based on random...)
- I designed and scripted the logic system of the secondary quests

- I was in charge of some gameplay elements (Naming, Integration, Debug, Maintenance...)
- I made patrol design in several level, taking in charge intentions and difficulty
- I managed some level loading and fix some save issues

- I created various test map for precise mechanics or idea

- I placed several loots of different rarity in the levels and try to find a good balancing for those

- I made some documentation like layouts, balancing sheets, flowcharts...

- Maintenance of the documentation

- General debuging 

TDF & PCM 23: About
TDF & PCM 23: Pro Gallery
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