Level Designer

Context :
Made several maps and some tech
Genre :
Stealth and Infiltration
Target :
Mid and Hardcore gamers
Support :
PC / Xbox Series / PlayStation 5
Skills : Level Design, Scripting, Patrol Design
On Styx : Blades of Greed i was a Level Designer, in charge of Level Building, Blocking Design, Scripting, Patrol Design and Balancing.
- I build several levels from various references with gabarits
- I made somes retakes on maps in different stages
- I scripted various in game events (puzzles, dialgoue system based on random...)
- I designed and scripted the logic system of the secondary quests
- I was in charge of some gameplay elements (Naming, Integration, Debug, Maintenance...)
- I made patrol design in several level, taking in charge intentions and difficulty
- I managed some level loading and fix some save issues
- I created various test map for precise mechanics or idea
- I placed several loots of different rarity in the levels and try to find a good balancing for those
- I made some documentation like layouts, balancing sheets, flowcharts...
- Maintenance of the documentation
- General debuging