Level Designer

Context :
Fréquence is a school project made with Unity 3D
Genre :
Endless Runner
Target :
Casual Gamers
Support :
PC and Android
My role : Game & Level Design
For Fréquence i was the Project Manager, Game & Level Designer.
Objective :
Create a toy in the fluctuation theme that is fun and can be played with for a long time.
Game Design
Concept :
-An avatar would follow a sinus curve by default and goes straight ahead when the player presses a key.
Level Design
How it work :
-Procedural generation. The game has 4 types of paterns: Systematic, Easy, Intermediate and Difficult. Each level is predefined but appears randomly in the game according to some restrictions to have an increasing difficulty.
-Each type of patern appears once a certain number of levels of the previous patern have been passed and will be mixed with the previous one (except for the systematic one). For example, if the player reaches the difficult paterns, it means that he has gone through 5 intermediate paterns, and will now be able to face any type of patern.